“Did you see it? Did you see it?” said Jiro, voice shrill with horror. “I saw it,” said Matsu, and made an effort to sound calm and collected. Truth was, he was scared too, but he was damned if he was going to show it in front of the new recruit. “Ugly, too.” Matsu hoped the bravado would mask his own fear. Even by the light of the full moon it had been difficult to make out very much; The shape had been small, no bigger than a child. Its big floppy ears had looked like wings on the side of its too-large head. And it had giggled. That was the scariest part. The two sentries had readied their bows and both stood with arrows notched. Their gaze was fixed at the edge of the forest. Whoever – or whatever – it was out there had to clear a good hundred strides of open ground if they decided to emerge from the woods. Even at night, that was a risky bet. “Wh-what was it?” said Jiro. “A bandit,” said Matsu, though he did not sound convinced himself. “With big ears,” he added. “It didn’t look like...” “Shut it!” said Matsu and kept his eyes on the edge of the forest. He was trained. He was ready. Big ears made big targets. The next time they heard the growl, it was right behind them. Jiro saw the point of the spear protude from his chest. He died not even realizing what had happened. Matsu had time to spin around. How the devil did he get behind us? he thought when he saw the savagely grinning demon-creature. Before he had time to reach for his own sword, the other Bakemono had cracked his skull. As he lay on the ground paralyazed from his injury, his body slowly shutting down, he could make out several more shapes, no more than the size of children, entering the sleeping hamlet... Welcome to the world of Bushido! Bushido is a new oriental fantasy tabletop miniatures game for two players. If you have played tabletop miniature games before, Bushido falls into the ‘skirmish game’ category: all miniatures represent individuals and your force consists of a small group of unique characters rather than a big, faceless army. A game of Bushido is fast-moving, flexible and filled with strategizing, counter-strategizing and counter-counter-strategizing. Your tactical acumen is important, but as dice add an element of randomness, so too is your ability to think on your feet. A typical game of Bushido takes between one and two hours to play – more if you are new to the game, less if you are a seasoned veteran. Bushido Faction Starter Packs Currently, there are four very different factions fighting for domination in the world of Bushido: The mystic Temple of Ro-Kan, the honourable Prefecture of Ryu, the horrors of the Cult of Yurei, and the terror that is The Savage Wave. Each faction has its own Starter Pack which provides you will all you need to get your forces into action: 5 to 7 miniatures with round-shoulder bases, a game stat card for each miniature, 13 dice, and a mini-copy of the Bushido rules! Follow the links below to see each of the starter packs - and other miniatures - for each of Bushido's factions. TEMPLE OF RO-KAN THE SAVAGE WAVE PREFECTURE OF RYU THE CULT OF YUREI |








